I’m a software developer and longtime systems programmer from Brazil, working mainly with Go, C, C++, and Lua.
Here you’ll find small games, experiments, prototypes, and tools created to support game development. I’m especially interested in procedural generation, simulation, retro-inspired graphics, unusual interfaces, and building lightweight software with minimal dependencies.
Most of my work is also available as open source. You can find more projects, articles, and technical experiments at crg.eti.br and github.com/crgimenes.